Energy Type:

Affiliation:

Die Stats: 013 124 235

[top]Character Bio

Gelatinous cubes scour dungeon passages in silent, predictable patterns, leaving perfectly clean paths in their wake. They consume living tissue while leaving bones and other materials undissolved. A gelatinous cube is all but transparent, making it hard to spot until it attacks. A cube that is well fed can be easier to spot, since its victims' bones, coins, and other objects can be seen suspended inside the creature.[1]

Armor Class: 6
Hit Points: 84
Speed: 15 ft.
STR DEX CON INT WIS CHA
14 3 20 1 6 1

[top]Character Cards

[top]Battle for Faerūn

Die Stats: 013 124 235
# Rarity Subtitle Cost Affiliation Ability Max Die
7 Starter Minion Ooze 3 When fielded, capture an opposing NPC. This capture lasts until you field another Gelatinous Cube. 4
8 Starter Apprentice Ooze 3 Whenever a character is knocked out during the attack step, you may pay to have Gelatinous Cube capture it. This capture lasts until it is used again. 4
9 Starter Master Ooze 3 Whenever a character is knocked out during the attack step, you may pay to have Gelatinous Cube capture it. This capture lasts until it is used again.
Gelatinous Cube may block any number of NPCs.
4
34 Common Lesser Ooze 4 Whenever a character is knocked out during the attack step, you may pay to have Gelatinous Cube capture it. This capture lasts until it is used again.
When Gelatinous Cube attacks, you may assign one opposing character to block it.
4
[top]Organized Play
Blue Dragon OP
# Rarity Subtitle Cost Affiliation Ability Max Die
1 Organized Play Legendary Ooze 7 When fielded, capture all opposing character dice that have a 0 fielding cost. If Gelatinous Cube is dealt damage, KO it. This capture ends when Gelatinous Cube leaves the Field Zone. 1

[top]Faerūn Under Siege

Die Stats: 013 124 235
# Rarity Subtitle Cost Affiliation Ability Max Die
50 Common Lesser Ooze 4 When Gelatinous Cube is fielded, you may capture target NPC die from an opponent's Reserve Pool. If Gelatinous Cube leaves the field Zone, place the captured die in its owner's Used Pile. 4
88 Uncommon Greater Ooze 4 When fielded, you may capture any unattached Gear until Gelatinous Cube leaves the Field Zone. When Gelatinous Cube leaves the Field Zone, put the captured die in its owner's Used Pile. 4
117 Rare Paragon Ooze 4 When fielded, draw a die from your opponent's bag and capture it. It stays captured until Gelatinous Cube leaves the Field Zone. If Gelatinous Cube leaves the Field Zone, put it in its owner's Used Pile. 4

[top]References

[top]Pages in category "Gelatinous Cube"


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