Energy Type:

Affiliations:

Die Stats: 111 122 133

[top]Character Bio

The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds. Halflings' skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halting men often sport long sideburns, but beards are rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors.[1]

[top]Character Cards

[top]Battle for Faerūn

Die Stats: 111 122 133
# Rarity Subtitle Cost Affiliation Ability Max Die
13 Starter Minion Harper 2 Experience (once per turn, gain a +1A / +1D token when you knock out a monster)
When fielded, draw a die. If it is an NPC, place it in your used pile. If not, roll it.
4
14 Starter Apprentice Emerald Enclave 3 Experience (once per turn, gain a +1A / +1D token when you knock out a monster)
When fielded, your opponent draws 2 dice (this triggers no effects). You choose whether to place each die either back in the bag or in the used pile.
4
15 Starter Master Zhentarim 4 Experience (once per turn, gain a +1A / +1D token when you knock out a monster)
When assigned to attack, your opponent moves a die from his prep area to his used pile (if able).
When assigned to attack, you may knock out an opposing adventurer before your opponent moves the die.
4
38 Common Lesser Lords Alliance 3 Experience (once per turn, gain a +1A / +1D token when you knock out a monster)
When one or more Halfling Thief dice are assigned to attack, you may move up to 2 of your opponent's dice from his used area to his bag.
4
[top]Organized Play
Battle for Faerūn OP
# Rarity Subtitle Cost Affiliation Ability Max Die
13 Organized Play Minion Lords Alliance 3 Experience (once per turn, gain a +1A / +1D token when you knock out a monster)
Your opponent may not deal damage to this character during the Main Step.
3

[top]References

[top]Pages in category "Halfling Thief"


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