Energy Type:

Affiliations:

Die Stats: 012 123 124

[top]Character Bio

In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that's why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.[1]

A paladin swears to uphold justice and righteousness, to stand with the good things of the world against the encroaching darkness, and to hunt the forces of evil wherever they lurk. Different paladins focus on various aspects of the cause of righteousness, but all are bound by the oaths that grant them power to do their sacred work. Although many paladins are devoted to gods of good, a paladin's power comes as much from a commitment to justice itself as it does from a god. Paladins train for years to learn the skills of combat, mastering a variety of weapons and armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the sick and injured, to smite the wicked and the undead, and to protect the innocent and those who join them in the fight for justice.[2]

[top]Character Cards

[top]Battle for Faerūn

Die Stats: 012 123 124
# Rarity Subtitle Cost Affiliation Ability Max Die
16 Starter Minion Order of the Gauntlet 3 Experience (once per turn, gain a +1A / +1D token when you knock out a monster)
When fielded, your Paladins and NPCs take no damage for the rest of the turn.
4
17 Starter Apprentice Harper 3 Experience (once per turn, gain a +1A / +1D token when you knock out a monster)
Global: Pay . Reduce the damage you take from a character's ability to 1.
4
18 Starter Master Lords Alliance 4 Experience (once per turn, gain a +1A / +1D token when you knock out a monster)
When active, you take no damage from your opponent's "when fielded" effects (your characters are not protected).
4
39 Common Lesser Emerald Enclave 4 Experience (once per turn, gain a +1A / +1D token when you knock out a monster)
While active, your characters in the field cannot be affected by global abilities used by your opponent.
Global: Pay . Reduce the damage you take from a character's ability to 1.
4

[top]References

[top]Pages in category "Human Paladin"


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