Energy Type:


Die Stats: 152 263 374

[top]Character Bio

A minotaur's roar is a savage battle cry that most civilized creatures fear. Born into the mortal realm by demonic rites, minotaurs are savage conquerors and carnivores that live for the hunt. Their brown or black fur is stained with the blood of fallen foes, and they carry the stench of death. The scent of blood, the tearing of flesh, and the cracking of bones spur a minotaur's lust for carnage, overwhelming all thought and reason. In a blood rage, a minotaur charges anything it sees, butting and goring like a battering ram, then chopping the fallen in twain. Apart from ambushing creatures that wander into its labyrinth, a minotaur cares little for strategy or tactics. Minotaurs seldom organize, they don't respect authority or hierarchy, and they are notoriously difficult to enslave, let alone control.[1]
Armor Class: 14
Hit Points: 76
Speed: 40 ft.
18 11 16 6 16 9

[top]Character Cards

[top]Battle for Faerūn

Die Stats: 152 263 374
# Rarity Subtitle Cost Affiliation Ability Max Die
44 Common Lesser Humanoid 5 When fielded, Minotaur gets +1A and +1D for each opposing NPC (until the end of the turn).
When fielded, opposing NPCs cannot block this turn.
78 Uncommon Greater Humanoid 5 When assigned to attack, choose up to 2 opposing NPCs. Those NPCs cannot block. 4
109 Rare Paragon Humanoid 5 When assigned to attack, Minotaur captures one opposing die of a lower level. This die remains captured until the capturing die leaves the field or uses the ability again. 4


  1. ^ Monster Manual: A Dungeons & Dragons Core Rulebook, 5th Edition, p. 223. Retrieved 8-2-2015.

[top]Pages in category "Minotaur"

There are 3 pages in this section of this category.


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