Energy Type:

Affiliation:

Die Stats: 133 144 155

[top]Character Bio

The undisputed lords of most other devils, pit fiends attend the archdukes and archduchesses of the Nine Hells and carry out their wishes. These mighty devils are the generals of the Nine Hells, leading its infernal legions into battle. With an inflated sense of superiority and entitlement, pit fiends form a grotesque aristocracy in the infernal realm. These domineering and manipulative tyrants conspire to eliminate anything that stands between them and their desires, even as they negotiate the convoluted and dangerous politics of the Nine Hells. A pit fiend is a hulking monster with a whip-like tail and enormous wings that it wraps around itself like a cloak. Armored scales cover its body, and its fanged maw drips a venom that can lay the mightiest mortal creatures low. Fearless in battle, a pit fiend takes on the most powerful foes in single combat, demonstrating its supremacy and an arrogance that prevents it from acknowledging any chance of defeat.[1]
Armor Class: 19
Hit Points: 300
Speed: 30 ft., fly 60 ft.
STR DEX CON INT WIS CHA
26 14 24 22 18 24

[top]Character Cards

[top]Battle for Faerūn

# Rarity Subtitle Cost Affiliation Ability Max Die
48 Common Lesser Fiend 4 After you field your first Pit Fiend each turn, your fiends cost 2 less to purchase, to a minimum of 1 (for the rest of the turn). 4
82 Uncommon Greater Fiend 4 When fielded, your fiends cost 2 less to field (minimum 0) for the rest of the turn. 4
113 Rare Paragon Fiend 5 When you field your first Pit Fiend each turn, you may move 1 NPC die from your reserve pool to your used pile to draw 3 dice. Roll any evil character dice drawn this way. Place the other dice in your used pile. 4

[top]References

[top]Pages in category "Pit Fiend"

There are 3 pages in this section of this category.

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