Energy Type:

Affiliation:

Die Stats: 136 247 358

[top]Character Bio

Treants are awakened trees that dwell in ancient forests. Although treants prefer to while away the days, months, and years in quiet contemplation, they fiercely protect their woodland demesnes from outside threats. A tree destined to become a treant meditates through a long cycle of seasons, living normally for decades or centuries before realizing its potential. Trees that awaken do so only under special circumstances and in places steeped with nature's magic. Treants and powerful druids can sense when a tree has the spark of potential, and they protect such trees in secret groves as they draw near the moment of their awakening. During the long process of awakening, a tree acquires face-like features in its bark, a division of the lower trunk into legs, and long branches bending downward to serve as its arms. When it is ready, the tree pulls its legs free from the clutching earth and joins its fellows in protecting its woodland home.[1]
Armor Class: 16
Hit Points: 138
Speed: 30 ft.
STR DEX CON INT WIS CHA
23 8 21 12 16 12

[top]Character Cards

[top]Battle for Faerūn

Die Stats: 136 247 358
# Rarity Subtitle Cost Affiliation Ability Max Die
54 Common Lesser Beast 5 While active, evil characters cost 1 more to field.
Global:Pay . Prevent the next 2 damage that you (the player) take from an ability or action die this turn.
4
88 Uncommon Greater Beast 5 While active, evil characters cost 1 more to purchase.
Global:Pay . Prevent the next 2 damage that you (the player) take from an ability or action die this turn.
4
116 Rare Paragon Beast 5 While active, good characters that are blocking ignore damage from evil characters.
Global:Pay . Prevent the next 2 damage that you (the player) take from an ability or action die this turn.
4
[top]Organized Play
Battle for Faerūn OP
# Rarity Subtitle Cost Affiliation Ability Max Die
5 Organized Play Legendary Beast 6 Treant costs 1 less to field for each Active character you control that is not a Treant.
Global:Pay . Prevent the next 2 damage that you (the player) take from an ability or action die this turn.
4

[top]References

[top]Pages in category "Treant"

There are 4 pages in this section of this category.

T


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