Halfling Thief: Minion Harper (Character Card)

Dungeons & Dragons
Battle for Faerūn
Collector #:
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Halfling Thief
<< Minion Harper >>
Experience (once per turn, gain a +1A / +1D token when you knock out a monster)
When fielded, draw a die. If it is an NPC, place it in your used pile. If not, roll it.


  • The "you" in the experience mechanic description refers to you as the player.
  • Adventurers are characters with the Experience ability.
  • Minsc and Boo: "Go for the Eyes, Boo!" is not an adventurer despite gaining experience tokens.[1]
  • If multiple different character dice with Experience are active when a monster is KO'd, they each gain an Experience token for "watching" the KO. For example, if Elf Wizard and Human Paladin are both in play when you KO an opponent's Zombie with Magic Missile, and both are still in play at the end of the turn, they'll both get an Experience token.
  • Experience tokens are not removed from a character card even if all of its dice are KO'd or sent to the Used Pile. Tokens are only removed when a game effect specifically says so.
  • If a character with Experience goes through unblocked or is knocked out, it is not active at the end of the turn and would not gain an Experience token for any monster KO'd.[2]
  • Equip Clarifications




Ability Nullification
Draw Dice Penalty
  • Magneto: Hellfire Club: While Magneto is active, if your opponent has no Villains in the field, he takes 2 damage each time he draws one or more dice from his bag.[3]


  1. ^ D&D Adventurers. Wizkids Rules Forum. Retrieved 8-4-2015.
  2. ^ D&D Dice Masters: Experience, D&D Experience. Wizkids Rules Forum. Retrieved 6-18-2015
  3. ^ Lantern Power Ring - Flight. Wizkids Rules Forum. Retrieved 8-7-2015.

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