IP:
Yu-Gi-Oh!
Set:
Yu-Gi-Oh! Series One
Collector #:
<< 113 >>
Rarity:
Starter
Card:
Horn of the Unicorn
Type:
Basic Action Card
Cost:
3
Use:
3
Ability:
Two of your monsters get +1A and +1D.
/ Damage those monsters deal in excess of the total defense of their blockers is dealt to your opponent.

Global: Pay . Target monster gets +1A.




[top]Clarifications

[*]Yu-Gi-Oh Monsters Clarifications:
Within the Yu-Gi-Oh!: Series One set, character dice are called "monster(s)" which are not the same as the Dungeons and Dragons sets.
Dungeon and Dragons "Monster" is an affiliation with this banner .
  • This action can be played even if you have only 1 character/monster in play.[1]
  • The burst sides of Horn of the Unicorn give the same ability as Overcrush (which is now a keyworded mechanic in DC Comics Dice Masters: Justice League). Example of play:
    1. Quicksilver: Former Villain deals 1 damage to each opposing character when blocked. If he's targeted by a burst side of Horn of the Unicorn and blocked, his ability deals damage first.
    2. Since Quicksilver is targeted by Horn of the Unicorn, he Overcrushes over his blocker(s).
    3. If the initial damage dealt by Quicksilver's ability KOs his blocker, all of his attack damage would go through to the defending player.[2]

  • A character targeted with a burst side of Horn of the Unicorn deals its damage in excess of the total defense of blockers to the opponent. This is not the same as dealing its damage in excess of each blocking character. In most cases the results may be the same but not always. For example:
    1. Doctor Octopus: Mad Scientist deals his full attack value in damage to each character blocking him (instead of having to divide his attack between blockers).
    2. If a level 3 Doctor Octopus (8A/8D) is targeted with a burst side of Horn of the Unicorn (+1A +1D) and three Sidekicks are assigned to block, he would deal 9 damage to each Sidekick, their defense being only 1. Given the Overcrush ability of the action, the damage dealt to the opponent in excess of the total defense of all blockers would be 24 (27A-3D=24).
    3. If Doctor Octopus was blocked by 3 characters, one with 20 defense, and two each with 1 defense, he would deal 5 damage to the opponent (27A-22D=5).[3]

  • If an attacker with Overcrush attacks and the blocker is removed or knocked out (e.g., by a Global Ability or action) and has no other blockers, all damage would be dealt to the opponent’s life.[4]
  • Per the rules, all blockers must be knocked out for Overcrush damage to be dealt to the opponent.
  • Overcrush only applies damage to blockers up to the point at which the damage is sufficient to knock the blockers out, and then applies the remaining damage to your opponent.
  • Characters that Regenerate, e.g., Deathstroke: Slade Wilson are considered knocked out before they regenerate and, after they regenerate, are removed from the attack zone, i.e., they are no longer blocking. The conditions for Overcrush damage applying—”if this character knocks out all of its blockers”—will have thus been met.[5]


[top]Strategy

[top]Uses

[top]Counters



[top]References

  1. ^ Inner Rage and Thrown Car. Wizkids Rules Forum. Retrieved 6-21-2015
  2. ^ Thrown Car Interaction with Quicksilver - Former Villain. Wizkids Rules Forum. Retrieved 6-21-2015
  3. ^ Doctor Octopus -- Mad Scientist + Thrown Car/Horn of the Uni. Wizkids Rules Forum. Retrieved 6-21-2015
  4. ^ Removed blocker and overcrush. Wizkids Rules Forum. Retrieved 7-31-2015.
  5. ^ Overcrush clarification needed please.. Wizkids Rules Forum. Retrieved 8-10-2015.



Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments