DC Comics
Justice League
Collector #:
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Lantern Power Ring
<< Flight >>
For each character you have in excess of your opponent, add one die to your Prep Area from your bag.


  • A player may only search his or her bag and select what dice to remove when a card expressly says that he or she may do so. Examples include Doctor Strange: Probably A Charlatan (“When fielded, search your bag for an action die and roll it (place it into your reserve pool)”) and Limited Wish: Paragon Spell (“Search your bag for a character die and field it on its level 1 side”).
  • For all other cards, when a player is to, for example, “add” “put” or “pull” die from the bag to place them in a different play area, the bag should be shaken and the die drawn at random. Examples include Thousand Dragon: Inferno Flame Breath (“When summoned, put two dice from your bag to your prep area”) and Sangan: Sacrificial Fiend (“When this monster gets knocked out, you may pull two dice from your bag. If both are monsters, put them into your prep area; otherwise return them to your bag”). As Lantern Power Ring: Flight does not expressly instruct a player to search his or her bag for specific die, a player using its ability must draw the relevant die at random from his or her bag.[1]





Artist: Carlos Pacheco, Jesús Merino, Peter Steigerwald
Source: Green Lantern (Vol 4) #1[3]


  1. ^ Lantern Power Ring - Flight. Wizkids Rules Forum. Retrieved 8-7-2015.
  2. ^ Lantern Power Ring - Flight. Wizkids Rules Forum. Retrieved 8-7-2015.
  3. ^ Green Lantern Vol 4 #1. DC Database Wikia. Retrieved 16 July 2015.

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