Magneto: Magnetic Monster (Character Card)

IP:
Marvel
Set:
Age of Ultron
Collector #:
<< 139 >>
Rarity:
Super Rare
Character:
Magneto
Card:
<< Magnetic Monster >>
Cost:
6
Affiliation:
Max:
1
Ability:
Zombie - when fielded, KO all non- Magnetos.
While active, opposing characters with Purchase Cost 3 or lower lose their abilities. Professor X can't be fielded.
Alternate Art




[top]Clarifications

  • The Zombie and Black Lantern mechanics are similar but technically different. The Zombies have the same name as their non-Zombie counterparts. They knock out the non-Zombie versions of themselves. Black Lanterns have a different name from their non-Black Lantern counterparts, which they knock out when fielded. E.g, Black Lantern Aquaman only knocks out the regularly named Aquaman.[1]
  • When Magneto: Magnetic Monster is active, he eliminates the card text of all characters with a Purchase Cost of 3 or less, including any Global Abilities they may feature. For example, if a player has Wasp: Founding Avenger, that card’s text box—including the Global Ability—is considered to be blank. As a result, neither player would be able to use Wasp’s Global Ability. This is the case regardless of whether the affected player has an active Wasp die in the field. In this way, Magneto is similar to Prismatic Spray: Lesser Spell.[2]


[top]Strategy

[top]Uses

[top]Counters

Ability Nullification
  • Constantine: Hellblazer: While Constantine is active, before your opponent's Clear and Draw Step, you may name a character. If that character is fielded this turn, ignore its text until end of turn and it cannot attack this turn.
  • Loki: Loki Laufeyson: While Loki is active, once per turn you may pay to deal 1 damage to a character die. That character die loses all of its abilities until end of turn. You may use this ability whenever you could use a Global Ability.
  • Prismatic Spray: Lesser Spell: All of your opponent's characters lose all their card text until the end of the turn.

Capture
  • Deadman: Boston Brand: When fielded, capture an opposing character. This capture lasts until Deadman leaves play.
  • Gelatinous Cube: Apprentice Ooze: Whenever a character is knocked out during the attack step, you may pay to have Gelatinous Cube capture it. This capture lasts until it is used again.
  • Gelatinous Cube: Master Ooze: Whenever a character is knocked out during the attack step, you may pay to have Gelatinous Cube capture it. This capture lasts until it is used again. Gelatinous Cube may block any number of NPCs.
  • Imprisoned: Basic Action: This die captures any number of opposing characters with a total fielding cost of 2 or less. This effect lasts until canceled or you damage your opponent (return the captured die to the field).
  • Loki: Trickster: When fielded, capture an opposing die of equal or lower level (return it to your opponent's field at the end of the turn).
  • Mind Flayer: Epic Humanoid: When fielded, capture an opposing non- character. This capture lasts until Mind Flayer leaves the field.
  • Minotaur: Paragon Humanoid: When assigned to attack, Minotaur captures one opposing die of a lower level. This die remains captured until the capturing die leaves the field or uses the ability again.
  • Rogue: Anna Marie: When fielded, capture an opposing action die from the used pile or reserve pool. When Rogue attacks, you may use that action for free (with no bursts). Return it to the used pile after the attack step.
  • Rogue: Anna Raven: When fielded, you may capture an opposing die in the used pile (return it at the end of the turn). Spin it to level 1. Rogue copies that die's stats.
  • Rogue: Can't Touch This: When fielded, capture an opposing fielded character (until the end of the turn). Rogue copies that character's stats and abilities.
  • Ultron: Creation: When fielded, capture a target non-Villain character die (return it at end of turn).
  • Ultron Drone: Swarm of Destruction: If this character is KO'd, one of your other fielded characters may capture an opposing character (return it at end of turn).

Forced Attack
Forced Block
Knock Out
  • Batarang: Tool of the Bat: KO a level 1 character.
    Instead, KO a level 1 or level 2 character.
    Instead, KO a level 1 or level 2 character and place this die in your Prep Area after using it.
  • Cerebro: Cybernetic Intelligence: Place Cerebro on an X-Men die's card. It remains there until you or a card effect removes it (it is still in the field). When you field a die from that card, knock out one opposing die.
  • Crush Card Virus: Basic Action: Knock out one of your monsters in the field to knock out an opponent's monster up to 1 level higher than yours.
  • Cyborg: Vic Stone: When Cyborg attacks, KO an opposing character that is the same level as Cyborg.
  • Deadpool: Jack: When Deadpool attacks, you may assign an opposing character to block him. At the end of the turn, knock out that character.
  • Punisher: McRook: When Punisher assigns to attack, knock out one target opposing character. Your opponent may prevent this effect by paying 2 life.
  • Purple Worm: Greater Beast: Overcrush (deal excess damage to opponent)
    When assigned to attack, knock out a character (either player's), then deal damage to your opponent equal to that character's level.
  • Psylocke: Kwannon the Assassin: When fielded, you may pay to knock out one character.
  • War Machine: James Rhodes: When fielded, if you have Iron Man fielded, knock out an opponent's character.

Removal
  • Cerebro: Cybernetic Intelligence: Place Cerebro on an X-Men die's card. It remains there until you or a card effect removes it (it is still in the field). When you field a die from that card, knock out one opposing die.
  • Crush Card Virus: Basic Action: Knock out one of your monsters in the field to knock out an opponent's monster up to 1 level higher than yours.
  • Deadpool: Jack: When Deadpool attacks, you may assign an opposing character to block him. At the end of the turn, knock out that character.
  • Polymorph: Basic Action: Swap a fielded character with a non-NPC character from that player's used pile. Spin the character to level 1. This does not trigger "when fielded" effects.
  • Punisher: McRook: When Punisher assigns to attack, knock out one target opposing character. Your opponent may prevent this effect by paying 2 life.
  • Psylocke: Kwannon the Assassin: When fielded, you may pay to knock out one character.
  • Storm: African Priestess: When fielded, reroll a target opposing character. If the result is not a character, place that die in your opponent’s used pile.
  • Storm: Goddess of the Plains: When Storm attacks, reroll each of your opponent's characters. Place any die that does not result in a character in your opponent's prep area.
  • War Machine: James Rhodes: When fielded, if you have Iron Man fielded, knock out an opponent's character.


[top]Artwork

Artist: Arthur Suydam
Source: Marvel Zombies - Dead Days (Vol 1) #1[3]
Art:


[top]References

  1. ^ "Zombie" keyword ability. Wizkids Rules Forum. Retrieved 8-14-2015.
  2. ^ Zombie Magneto vs. Wasp: Founding Avenger. Wizkids Rules Forum. Retrieved 8-25-2015.
  3. ^ Marvel Zombies - Dead Days Vol 1 #1. Marvel Wikia Database. Retrieved 31 July 2015.



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