Results 1 to 4 of 4

Thread: Undead Theme Build:

  1. #1

    Undead Theme Build:

    So first the team:
    Name:  jul133.jpg
Views: 213
Size:  18.4 KB Name:  bff110.jpg
Views: 213
Size:  16.5 KB Name:  bff23.jpg
Views: 206
Size:  16.0 KB Name:  bff60.jpg
Views: 205
Size:  15.8 KB Name:  ygo84.jpg
Views: 205
Size:  17.5 KB Name:  ygo32.jpg
Views: 203
Size:  11.4 KB Name:  MDM3_05SuperRare-139-Magneto_Magnetic-Monster.jpg
Views: 197
Size:  21.1 KB Click image for larger version. 

Name:	1068782.jpg 
Views:	72 
Size:	237.9 KB 
ID:	1996

    Basic Actions:
    Click image for larger version. 

Name:	bff136medium.jpg 
Views:	75 
Size:	35.6 KB 
ID:	1997 Click image for larger version. 

Name:	uxm-034-Transfer-Power.png 
Views:	74 
Size:	521.5 KB 
ID:	1999

    My thoughts for the cards:

    Morphing Jar - Canopic Jar: A 1 cost mask die to buy vampires and mummies, pretty simple.

    Vampire: When she damages a character I gain life and draw, not only this, but I also get to spin their engaged characters down.

    Mummy: When fielded all characters are spun down. He also carries the energy drain, spinning down characters engaged with him.

    Vibe: His ability is what I want. Spinning down characters results in inflicting 2 damage, which goes nice with Vampire, Mummy, and polymorph.

    Goblin Attack Force: His global forces a character to block, making Mummy and Vampire make contact with enemy characters to trigger their ability.

    Magic Helmet: Characters equipped with magic helmet have to be blocked by at least 2. Using Goblin's global to force someone to block makes the enemy have to choose an additional character to block with, meaning 2 will be spun down instead of one.

    Magneto - Zombie: I honestly couldn't help adding in a Zombie version of Magneto because simply... he's a zombie! But his effect is nice as it stops things like Gobby, Constantine, Psylocke, Swarm abilities, ect..

    Zombie: He's a shield energy, which can go towards Magneto. He also re-rolls himself when KO'd in battle, giving him a chance at longer field presence.

    Polymorph: Simple, spinning things up and down to trigger Vibe further.

    Transfer Power: Most of the undead characters have low attack but decent defense. I thought it would be nice to switch that around with an opponents character, making my monsters harder to get rid of in battle as well as using the boosted attack to get rid of threats by forcing battles with Goblin Attack Squad.

    Also considering:
    Name:  bff75.jpg
Views: 198
Size:  18.7 KB Name:  mdAim2lz457m5-FcF80tgog.jpg
Views: 210
Size:  14.9 KB

    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	137.jpg 
Views:	68 
Size:	71.7 KB 
ID:	1998  

  2. #2
    The mummy only spins down adventurers when fielded (characters with the experience mechanic). Try Green Dragon - Master Dragon or Marvel Girl - Telekinetic instead.

    Yes, go with that Pepper Potts, she's going on my spin team as well.

  3. #3
    Ah, I misunderstood that then. I was thinking adventurer was a translate into character, thanks for correcting me. That avoids a lot of possible future mistakes, lol.

  4. #4
    I don't know why,but I always thought that the mummy was female. ...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts