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Thread: Article: Reading the Rainbow Age of Ultron Draft Episode 3 The Rainbow

  1. #1

    Article: Reading the Rainbow Age of Ultron Draft Episode 3 The Rainbow


  2. #2
    So whats the Home Rule for Zombies in the draft?^^
    Always i like your analisys

  3. #3
    If you open a pack with a zombie, buy a new one to replace it and set that pack aside. Zombies give away alot of information about what you are drafting, limit your options and don't add to the experience. You could extend that rule to SRs too, but SRs aren't obvious just by opening the pack.

  4. #4
    We did an AoU draft last weekend with 9 people at one of our local stores in Milwaukee, WI. It was a fun afternoon and I ended up winning. I managed to draft the majority (3 of 5) of the Beast dice along with the life gain Beast. I also went after some Gamora dice/cards and played the common which KOs enemies she deals combat damage to. Beyond that I drafted a couple Giant Man dice among other things. I like the UC best which levels up when your characters are KOed.

    The organizer took a vote via Facebook during the week beforehand for what to do for BACs and the majority voted to use any Marvel BACs.

    Here are a few observations after playing some AoU constructed games and a successful draft:

    I got a chance to play a few AoU constructed games with a friend during the few days between set release and the draft on that Saturday. What I found was that, while there are some capture mechanics, etc., many of the cards give bonuses to one another and it's a very agro-y set with small armies of characters to throw at each other at some point. (I am overlooking Jocasta SR and Zombie Magneto for the purposes of draft since they aren't likely to show up.)

    The guy I played in the final round and I both had a similar idea in Gamora and both had several of her dice, playing the common. He had great success with her. He faced someone in round 2 that was going for the capture route with Ultron & Ultron Drone among others. The downfall of the capture team ended up being Ultron Drone's global which his opponent (who went on to the finals w/ me) used to bring lots of tasty blockers for Gamora to destroy. Beyond that, Ultron's 6-cost is relatively steep, and thus unreliable (at least quickly) for draft in a set without a lot of ramp available.

    I have to admit that what I played was total cheese. The only characters I bought in the entire 3 games were Beast dice whenever possible, 1 Baron Zemo each in games 1 & 2 to let me re-roll action dice an additional time, and Gamoras in the final, which I'll get to. Since the vast majority vote was Marvel BACs I went with Power Bolt and Distraction. The constructed games I had played with AoU led me to decide that it would be faster damage than most teams people could throw together in draft. It was. Hulk Out is cheap Overcrush with some big attackers in the set, so Distraction seemed like a good solution there since I wasn't relying on combat damage. I won my first game 20-0, second game 17-0 if I remember correctly, and the final 16-0.

    I bought Power Bolts my first 2-3 rounds in every game, followed by the very affordable UC life gain Beasts. I fielded any sidekicks I rolled to thin the bag as much as possible. In the final my opponent caught on quickly and purchased a Power Bolt die as soon as I bought my first one, so I ended up with 2 to his 1. He quickly bought up Gamoras, which had served him well in previous games. I matched each of his Gamora purchases with one of my own and we both quickly built up walls of sidekicks and Gamoras. Every now and then I would let an attacker or 2 through to get rid of them. With some Beasts in the field I could attack regularly and my opponent had to either eat the damage or give me life, as I was able to ping them with a wasp global to finish them off when blocked by weak blockers. In the end, my 2 Power Bolts were enough to finish the game off!

    To sum things up, it was a fun event, well run, and someone pulled a Zombie! (I like the proposed house rule of replacing it with another pack and will bring that up in the future.) I like this set in general. It is fun and relatively balanced so far, but bringing in the other BACs definitely threw a wrench into things. As I mentioned, I think Power Bolt/Distract was a cheesy way to win, but it occurred to me on the way to the draft and I managed to draft the right couple cards to test it. I look forward to our next "All-Marvel" constructed event this coming weekend! It will be interesting to see how Jocasta, Wasp, etc fit into a slightly broader meta both in all-Marvel and beyond!

  5. #5
    Did a 5-player Rainbow this past weekend. I had pre-ordered my AoU Starter + Collector Box + GF online, but it hadn't arrived yet. And I really hadn't looked at the spoilers much at all.

    Not having any AoU yet at all, I had decided ahead of time to just draft for rares. In the first set, I got a rare Loki's Scepter and a rare Enchantress. Second set, I managed to get a SR Thanos that *two* new players had passed because they were HeroClix players and thought Yellow was rarer than Red. I also grabbed the only Giant Man in the set just because the die looked strong. And having seen Thanos, I was looking for cheap villains to earn those tokens. I ended up with 2 Ultron Drones, The Wonder Man that changes from Villain to Avenger, the common or uncommon Enchantress (captures single die, not the all avengers one), the Ultron that does 3 for each capture, Gamora, and of course Thanos with 2 dice. I had chosen my BAC's before the draft to be Polymorph and Resurrection, and just kept those.

    This worked out really well as I could spin down a Drone to convert Giant Man into that great level 3. And as luck would have it, my first opponent had Tinhead, so I kept using that to make Giant Man a villain, to help get Thanos down to minimum cost (which we played as 1 mask. Is that correct? The card doesn't say "to a minimum of 1", but we assumed that was the case.) But between the drones chipping away and Giant Man, I never even got Thanos fielded. He got me down pretty low on life as well, so I wasn't sure how viable my team really was. But I managed to win the second match of the round more easily.

    Next round, I played against a Wasp/Shield deck, but between some great rolls for me and some horrible rolls for him, I won the first match 20-0. Second match didn't go much better for him, and I won 18-0. On the last turn of the second match, I had 2 characters fielded and he had 3 blockers, but I rolled 2 Thanos dice and got a 9/9 and a 7/8, with enough energy to field both. Thank you Overcrush.

    To top it off, the hosting store gives out 2 free packs for each round you win, so I got 4 packs. Opened those up, and got the SR Groot. So we didn't see any zombies, but still a very rewarding Draft event for me, especially considering I was just drafting for cards and not a strong team, and I didn't know the set much at all.

  6. #6
    @RizBeef "so I kept using that to make Giant Man a villain, to help get Thanos down to minimum cost (which we played as 1 mask. Is that correct? The card doesn't say "to a minimum of 1"

    What do you mean by that? You kept making Giant Man a villain and kept attacking lowering the cost for Thanos.

  7. #7
    Minimum 1 is correct. And you still need to pay one mask.

  8. #8
    @VastSpartan - Thanos SR text says "Whenever one of your villains deals combat damage to an opponent, put an Infinity Counter on Thanos. Thanos dice cost 2 less to purchase for each Infinity Counter on Thanos."

    So I could declare Giant Man as an attacker and then use Tinhead's global ("Pay [bolt]]. Target character becomes a [villain] until end of turn.") to give Giant Man the Villain affiliation until the end of the turn. This allows me to add an Infinity Counter to Thanos for that attack.

    Between Giant Man, Wonder Man (my life was above 11 so he was still a villain), and Ultron Drones, it didn't take me long at all to get 4-5 counters on Thanos.

  9. #9

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