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Thread: Article: The Prep Area Podcast 11: Destruction vs. Fear

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  2. #2
    Thanks for taking me up on my Tarrasque team, Shadowmeld! This was worth the wait.

  3. #3
    2015 Canadian and 2016 US National Champion
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    Quote Originally Posted by Beets View Post
    Thanks for taking me up on my Tarrasque team, Shadowmeld! This was worth the wait.
    Is fairly fast. Faster than I anticipated. You keep the pressure on relatively easily. It won't win on turn 3, but it's fun to play and it might win turn 5 or 6.

  4. #4
    Quote Originally Posted by Beets View Post
    Thanks for taking me up on my Tarrasque team, Shadowmeld! This was worth the wait.
    No problemm Beets, like it tell folks, I do it because I love it, but thanks for saying so.

    More user requests folks!

  5. #5
    I really would like to see when WOL is finally out, a Sidekick Machinegun Team, so much globals to roll some dice
    or a BOMB Team with the Card Feedback.

    Great Podcast, i really like the teams and will do some netdecking

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    What about the unblockable Namor in place of War Machine? Requires 2 characters out, but could free up a slot in not requiring Iron Man. Plus it could be any 2 characters (not dependent on one guy being out).

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    I debated him a bit in my team build, in the end I decided that he wasn't quite perfech as pinging a SK could deny me unblockable. Also, characters with defense higher than their attack go well on Mystic box teams.

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    I had just built a deck that uses the uncommon tarrasque too...glad to see it used...i also put it in a deck that used gamora's global as basically a huge deterrent to attack...works good when using a weenie deck though it is a pain to devote that much energy just in case they decide to attack...and yes i could use mr fantastic or phoenix but that would make me save 3 energy...as for transfer power/mystic box, those 2 basic actions are my favorite, especially as removal...was mulling around wanting to use umber hulk but never pulled the trigger to put hi in a deck, until seeing him in action now...really nice decks there

  10. #10
    The economy team looks very cool and I just built it to try out with friends. However, I disagree with calling it a Tarrasque team when you only brought him in for the global. It's the same way most wouldn't call a team a Blue Eyes team when you're only using the global. This is more a Maria Hill team (a very cool character/ability to build around).

    I would love to see a team built around the Tarrasque regeneration shenanigans.

  11. #11
    I finally pull BEWD and you make two teams that don't need it...
    So evil.
    I'm thinking about making the Fear team with the Red eyes B. Dragon from the starter, costs 6 but all bolt characters cost 2 less to buy. Not sure if that will work but it would be a number one priority for your opponent.

  12. #12
    Quote Originally Posted by duroyprofundo View Post
    The economy team looks very cool and I just built it to try out with friends. However, I disagree with calling it a Tarrasque team when you only brought him in for the global. It's the same way most wouldn't call a team a Blue Eyes team when you're only using the global. This is more a Maria Hill team (a very cool character/ability to build around).

    I would love to see a team built around the Tarrasque regeneration shenanigans.
    I have to agree here. I'm not saying you didn't make an awesome team, it's super solid, but to be fair it's kind of a cop out to claim the center piece of the build is just the global. As someone who loved the Tarrasque from DnD 3.5 (not sure what changes it went through in 4th and 5th), and pulled it has one of my SRs instead of Red Dragon or Stirge, I was eagerly waiting for a team build that would incorporate buying and fielding the behemoth to some success. Still, great to see the new vids and podcasts still coming regardless!

  13. #13
    Quote Originally Posted by EJayDM View Post
    I have to agree here. I'm not saying you didn't make an awesome team, it's super solid, but to be fair it's kind of a cop out to claim the center piece of the build is just the global. As someone who loved the Tarrasque from DnD 3.5 (not sure what changes it went through in 4th and 5th), and pulled it has one of my SRs instead of Red Dragon or Stirge, I was eagerly waiting for a team build that would incorporate buying and fielding the behemoth to some success. Still, great to see the new vids and podcasts still coming regardless!
    I see your point, and while I agree, I am stuck with what I've got. I could build a team around either of the other Tarrasques, but in the end they would AT BEST come down to a single reroll. In this team, the Tarrasque is getting used successfully infinitely more often, even if it's just his global. I have, and probably will continue to make teams that hinge around abilities that are effectively 5050 coin tosses, but I usually try to make then not revolve around 7-8 cost 50/50 coin tosses, so that when you miss, you can recover, and try again. If I was to make that sort of team with a Tarrasque, you would effectively be able to Roll your Tarrasque before the game started, and call that the game decider.

    I also mentioned in the episode the time you would want to go out of your way to pick up that 8 cost behemoth; Adventurer teams, or a pesky Paladin that you just can't get past.

  14. #14
    Quote Originally Posted by Shadowmeld View Post
    I see your point, and while I agree, I am stuck with what I've got. I could build a team around either of the other Tarrasques, but in the end they would AT BEST come down to a single reroll. In this team, the Tarrasque is getting used successfully infinitely more often, even if it's just his global. I have, and probably will continue to make teams that hinge around abilities that are effectively 5050 coin tosses, but I usually try to make then not revolve around 7-8 cost 50/50 coin tosses, so that when you miss, you can recover, and try again. If I was to make that sort of team with a Tarrasque, you would effectively be able to Roll your Tarrasque before the game started, and call that the game decider.

    I also mentioned in the episode the time you would want to go out of your way to pick up that 8 cost behemoth; Adventurer teams, or a pesky Paladin that you just can't get past.
    Yeah, I understand what you're saying, I was just hoping in vain that there was some way to make Terrasque as awesome as he should be, and if anyone could find a way you'd would certainly be one of them. I guess the overall card design didn't work out though in practice.

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